A Council Of Cats is a fun and quirky city sim about governing humanity as cats.
It's 11 pages, easy to read, and the visual design is excellent. The character sheets are very well organized and easy to use, and there's a good density of art in everything.
The writing is also stellar, and keeps a warm and whimsical tone throughout. Mechanics are explained clearly, and the authorial voice is extremely consistent.
Mechanically, Council is a lot like Lasers & Feelings. You have two opposed stats, Regal and Capricious, and the better you are at one, the worse you are at the other. Rolling right in between them gives you great temporary power, and you can get extra dice on your roll for having useful Traits or receiving help.
Unlike Lasers & Feelings, your goal is to govern, and so a lot of the game's random generation includes elements of your city's design, the things it trades in, and the goods it needs. Similarly, the plot hook table focuses on threats to the city's stability. Mechanically, there's nothing stopping you from rolling out as a gang of adventurers to save the day, but it's just as possible to administrate your way to a solution.
Gameplay is probably best suited to one-shots, but there's rules for campaign play as well. There's a small exp table, and it's easy to expand a single session's plot into the act one for a larger story, however the mechanics don't feel like they're looking for a very long campaign.
Overall, I think Council has something for everyone. It works great as a one-shot to run during an off night. It works great as a low-crunch city sim. It's fun and accessible and easy to learn. Plus you get to play as cats with vast magical and/or bureaucratic powers? I strongly recommend it.